

The default experience should look and feel a lot like classic, while providing for modders to remix, upgrade, and extend the base game in ways not possible in classic Daggerfall. The foundation of the idea was to port the classic Daggerfall experience into a modern game engine and give it modding support like later Elder Scrolls games.
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Rather, it’s a ground-up recreation of the classic game plus quality of life features and modding capabilities. It’s not a remaster in the sense we’ve come to expect when this is done commercially. I like to describe it as “Classic Daggerfall Plus”. It’s only lately though that I really have the time and experience to make that a reality.įor those who have never heard of it, how would you describe what Daggerfall Unity is in your own words?ĭaggerfall Unity is a superset of classic Daggerfall. I’ve always wanted to create my own original games, and have dozens of ideas I want to work on.
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I didn’t make mods so much as hack around with code and try to understand how the original game was created. I kept doing this as I grew up, trying to rebuild small parts of other games to see if I could do it. I built tools like a sprite editor, ADSR sound editor, a basic word processor, and games like a side-scrolling shooter, that kind of thing.

I had a tremendous amount of fun working out how these games did some of the things they were doing and used this to write my own small games and tools. Early on, I had an Action Replay cartridge for the family C64 that let me pause games at runtime, inspect their assembly code, make changes, rip out sprites, etc. Once I got into computers, I started doing that with software. I’ve always enjoyed pulling things apart to see how they work. But comics, board games, and books were usually there to fill in time. I often didn’t have any technology around, not even a television. Most of my early life was spent in rural/outback regions due to my father being an opal prospector. I was born in Australia and have lived here my entire life. First and foremost: could you give us a bit of an introduction to who you are and how you got into modding / programming?
